I finished the single player campaign of BF:BC2 last night. It’s the first game that I’ve beaten since Simon’s birth (although I’ve been playing several others) and I have mixed feelings about it. I’ll start by saying that I loved the first Battlefield: Bad Company game, so my expectations of the sequel were pretty high. And overall, I enjoyed the game. A lot. Had I played this game first, I might have enjoyed it more.

But there was something missing. There was a blend of just the right amount of vehicles, gadgets, and different guns in the first BC that made each level exciting. The multiplayer progression and unlocking system in the first BC felt new (though, to be fair, this may be because I played it before I played Modern Warfare). BC2 felt a bit like more of the same.

That isn’t to say the game isn’t fun. I had a lot of fun, especially because the characters I had grown to know and love in BC were back and as ridiculous as ever. Having played Modern Warfare 1 and 2 in the interim, the little jabs (both written and visual) were enjoyable. And there’s no other game out there that can quite match the pleasure you get from flying a helicopter into someone or collapsing a building on top of them in Bad Company.

It’ll be interesting to see just how much multiplayer I go back and play with Bad Company 2, now that I’ve beaten the campaign.