From what I understand about the future, we’ll all be living in the cloud.  Or, at least, our data will.  We will no longer need to keep buying bigger and bigger hard drives because all of our important data will be living on several infallible servers spread across the world, accessible only by the right people.

Which is all well and good, even if I’m a bit doubtful when it comes to the transfer time of my huge picture, music, and growing video files and I’m a tad worried about what sensitive information cybercriminals will be able to hack into.

Still, I’m excited about our cloudy futures.

You know what I could use clouds for right now?  Save games.  I know, I know, it’s just a bit of fluffy entertainment garbage.  It’s not medical records or anything important like that.  But losing a save game (and I lost a few when I upgraded this computer’s OS to Windows 7) is a heartbreaking experience.

It’s mainly a loss of time, of course.  It means that in order to progress in the game (especially if it’s story or level based), I have to replay everything up until the point I reached previously again.  At times, this is can prove how good a game is.  But more often, it makes a perfectly acceptable good game tedious and a mediocre game unbearable.

And this would all be saved if my tiny save games (at least, I assume that save games are tiny, compared to things like audio, video, and pictures) were on a cloud somewhere safe and far away.

So, when it comes to video games, I say put it on the cloud!  Imagine a world where every computer has your saves, where all consoles would pull from your central online ID, where you never lose any progress you’ve made.  Such a world is possible.  I believe.