Katie & Scott & Simon & Cecily.

Tag: video games (Page 1 of 16)

Day 352: meaningful choices (in games)

I talked briefly about Surviving High School before.  It’s an iPhone game with a few semi-fun minigames.  But the main gameplay and actual enjoyment of the game (for me, at least) boils down to two important aspects: good, funny writing and meaningful choices.

There’s another iPhone game that I downloaded later, which strips away the cartoony visuals and production values of Surviving High School while retaining the core two mechanics called Choice of the Dragon.  You can also play it in your browser by visiting the link.

I love both of these games, despite (or perhaps even due to) their simplicity.  With Choice of the Dragon, it’s as much an original online Choose Your Own Adventure book as a game.  But the choices are more numerous and, like most games, slightly less punishing.

I remember a single wrong choice in a CYOA book often ending in disaster, death, and a sudden end to your journey.  Here, while the choices you make certainly matter (and “bad” choices will have consequences), the reader/player isn’t instantly killed.  There’s time to recover by making better choices and often content that you would never see if you had made the “good” choice initially.

Due to the stuff I’m currently working on and the realization that this is something that really satisfies me as a player, I’ve been thinking a lot about what meaningful choices in games mean.

What’s more, the people who made Choice of the Dragon have released a version of their scripting software (ChoiceScript) that allows anyone to create a similar game by simply writing text (and following certain formatting rules).

I’d like to give myself the challenge of seeing whether I can craft a small but enjoyable ChoiceScript game by the end of February.  If I succeed, I’ll certainly post it here so everyone can play it and give feedback.  If I don’t, you’ll probably never hear about it again.  Either way, attempting it should be a learning experience when it comes to how to best present meaningful choices to a player and what types of decisions and consequences feel most satisfying.

Day 339: things that happened

I beat Uncharted 2 last night. It was a non-stop thrill ride, even if I’m still not entirely sold on the treasure collecting part of the game. I played a bit of multiplayer today, where I was mainly manhandled by skeletons with shotguns who sounded like British people.

We made decent headway on the vine infestation in our backyard, despite strong resistance and being completely outnumbered. We will continue our quest to prevent our walls and the tree back there from being choked to death by these evil vines tomorrow if the rain doesn’t make the prospect completely miserable.

We ate at a small Chinese restaurant in San Leandro tonight named Little Namking. While we were there, Katie asked me where Namking is. I wasn’t sure. After returning home and looking it up, there actually is no Namking. It probably is a bad transliteration of Nanjing, which is actually close to Shanghai. Either way, the food was pretty good and very cheap. I can’t wait to go back another and try their signature beef chow fun. There’s nothing that compares to a good chow fun.

Then we watched the scandalous second episode of The Bachelor on a laptop in bed. I tried to log in through Facebook Connect so that I could create a text commentary for the episode with all of the snarky things Katie and I spouted but technology was not on my side tonight. I hope, however, that my attempts did not – as Katie suggested – post to my wall that I was watching The Bachelor a dozen times. I only watched it once, and that’s shameful enough.

I also played a bit of the Saboteur today, where I eliminated an entire Nazi radar station single-handed, but accidentally shot a nun in the process.

Day 324: resolute

Greetings, 2010!

Two quick resolutions:

  • In one year, be at or below 180 pounds.
  • Find at least 15 minutes each day to read to my son.

Also, two quick games I forgot to mention in yesterday’s post:

  • The West is a web game that, all in all, isn’t that good.  You set your character to go around the old west, doing odd jobs and sometimes fulfilling quests.  You can join a town of other people and build up the shops and other buildings in the town.  You can duel other players.  That’s about it.  But I’ve been playing it, for an hour or so total each day, for the past few months.  This is mainly due to the fact that a group of co-workers play it and discussing our latest exploits in the west has become a major topic of conversation.
  • Surviving High School is an iPhone game made by EA.  Centered around a group of students who go to the fictional Centerscore High School, it manages to deliver a fresh episode each week that promises at least one LOL moment and many little chuckles.  The characters are lovingly created high school archetypes and though the gameplay is limited to a few minigames and mostly dialogue choices, I’ve found myself making time for each new episode and playing several multiple times and watching the different dialogue choices unfold.  What attracts me most with this game is, like the MySims franchise, the characters.  It’s clear that even for this budget iPhone title, the universe these high school kids live in and their backstories have been given some design love.

Also I played Civ 4 for an ungodly number of hours today.  And I’m this close to unifying China!  Through excessive military force, of course.

Day 323: 2009 favorites (video games edition)

This is a bit of a continuation of yesterday’s post, except that this post is devoted solely to video games. Obviously, even as a person who is entrenched in the industry, I was not able to play every game that came out this past year – not even all the well-hyped AAA titles!

With that disclaimer, here we go!

Major Trends: Digital Distribution and Indie Games
Until 2009, I had purchased three games on Steam. This year alone, I bought over a dozen games and packs on Steam and Direct2Drive. Whether it was the great deals that Steam rolled out every weekend of the year or the ease and increased confidence I had in trading away my money for just bits, this was definitely the year I gave in to Steam.

A big factor was the fact that a lot of the games I bought were indie games instead of full-priced $50 retail games. I’d say about half the games I bought were sub-$10 indie games, with the other half being sub-$20 older games that I hadn’t had a chance to play but I knew would run flawlessly on my computer.

Titles That Lived Up to Their Hype: Batman: Arkham Asylum and Modern Warfare 2
Batman was the less hyped of the two titles (in my opinion), and was one of the few titles this year to completely engross me for weeks. I beat the main story, then went on to play all of the challenge rooms multiple times. It certainly helped that a co-worker was playing at the same time and kept me challenged on the leaderboards. Still, I spent far more hours on the game after beating the story than I have on any other game in recent memory…

except maybe Modern Warfare 2. There’s not too much that changed from the formula of Modern Warfare, but nothing really needed to change. The story is engaging and entertaining, the multiplayer gameplay is great fun (and the leveling up mechanic is as addicting as ever), and the new spec ops mode is some of the most co-op fun I’ve had with a game ever.

Best Value: Torchlight
I got hours of gameplay out of the free demo of Torchlight before I even bought it. Had I waited a week or so, I could have gotten it for $5 on Steam’s one-day sale, but I have no real regrets for buying for $10 (already 50% off!). It’s a fantastically fun, light game where the Diablo gameplay formula has been tuned to perfection. Run through a dungeon, pick up guns and armors dropped from dead monsters, and feed fish to your pet to transform them into a spider. What more could a guy want?

Game That Exceeded My Lowered Expectations of It: The Saboteur
It was the last gasp of a closed Pandemic Studio, a result of the sad economic climate that video games lived in this year. I expected nothing better than a mediocre shooter with some good flavor. What I actually got was a GTA clone that’s more fun than GTA with an art style that really helps convey the feel of an oppressive Nazi France. Besides, it’s always good fun to blow up propaganda speakers while disguised as a Nazi sniper.

Game That Didn’t Quite Hit My High Expectations of It: Scribblenauts
This isn’t to say that I didn’t enjoy Scribblenauts. But I think I built it up a bit much in my mind. It ends up being a fantastic explorative game but the controls are frustrating and the actual puzzles can be a bit oddly designed. Sometimes it seems that, even though you can create anything in the game, the puzzles are sometimes designed to expect one or two particular solutions.

Best Game from Yesteryear that I Just Played This Year: Valkyria Chronicles
I’m not even done with game yet, but in the 20-odd hours I’ve put into it, it has managed to grip me emotionally multiple times in a way that games often attempt but fail at. The art style is whimsical and charming and the balance of story and gameplay is about right for me.

Best Game from Yesteryear that I Still Play: Trials 2 SE
Am I really still playing this? This game that uses four arrow keys and whose levels can vary from taking less than 5 seconds to over 30 minutes? This game that induces screaming and gnashing of teeth? Yes, yes I am. And I still, somehow, am enjoying it.

And that’s that. I’m in the middle of playing Uncharted 2 right now, and I’m not quite sure whether it’ll live up to the hype yet. Happy new year, gamers!

And everyone’s a gamer. Even you, Elisabeth. Even you.

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