Katie & Scott & Simon & Cecily.

Tag: video games (Page 15 of 16)

Day 41: the unlikely similarities of live theatre and video game development

Unless you’re performing Shakespeare, you have one huge advantage as an actor over the audience: none of them know the script.  Most of them have never read it, and the few that have don’t remember the details.  So messing up a single word?  No one will know.  Flub a whole line?  Cover for it quickly enough and only a few people will notice.

This is also a huge advantage of game design, although it is often balanced with early hands-on previews and marketing; the players haven’t read the design documents.  They don’t know what’s been cut from the game.

It’s an important piece of information to keep in mind when making the tough decisions on what needs to be cut or deferred.  Our job is to make the best game we can ship, not an ideal and perfect piece of software that comes out “sometime.”

We also have the advantage of more time.  While an actor must react within the split second when he or a fellow actor forgets a word or line, a game team usually has time to discuss and investigate an issue before deciding what should be done.

We shouldn’t lose sight of the fact that our decisions must, in the end, be in service of the players.  Our decisions need to be based on both the original intentions set out by our design docs and the compromises we can make that still reveal the best experience to the player.  In many cases, it is better to cut a large system wholesale than to release something that may only fulfill half the design doc.

It all circles back to the fact that the player won’t know if a huge system is entirely cut, and that time can be spent making other features better.  On the other hand, releasing a half-done system usually reveals the scope of the design doc and the fact that the implementation fell short.

What other similarities are there?

  • Previews and Focus Tests are invaluable.
  • It takes a lot of different people with a lot of different skills to get one show or product done.
  • No matter how hard everyone works, the only thing that matters is the reaction when the curtain goes up.
  • Most of your fans are really nice.  Some of them are insane and scary.

Day 33: oops aftermath

I lost our C: drive, meaning all our applications and application data is gone.  Luckily, all our documents, including financial stuff, photos, music, and video were on my backup drive that survived the ill-fated encounter.

I reinstalled XP and have everything in working condition now and am slowly installing the necessary programs back onto the machine.

I’m not quite sure why I felt so sad and upset about the whole thing.  Perhaps it has to do with the fact that I’m worried about my mom’s surgery.  Perhaps it was the feeling of losing control over one of the few things over which I should always have control: a machine.  A machine that I, incidentally, spent four years learning about.

I feel better today.  Katie made me some mac and cheese and bought me some root beer last night.  I ate a bag of peanuts at work this morning.  I have some NPR podcasts on my iPhone.

One week into our vegetable garden excursion in our backyard, we have no visible sprouts.  Yet!

I’m a few books into Watchmen.  So far, I like it.

I also played a bunch of Prince of Persia this weekend – the new one.  It was pretty and easy and calming.  It’s nice to play something like that every once in a while and I earned a ridiculous number of achievements in only one weekend.

I still want to learn watchmaking at some point in my life.

And I feel like I haven’t been to enough buffets lately.

funny-pictures-kitten-ate-too-many-cheeseburgers

Day 22: my favorite things, some more of

A continuation of sorts!

Musical: Hedwig and the Angry Inch
Honorable Mention: Rent
Hedwig is the only musical that I’ve seen twice in the same run.  It’s one of the first musicals that I went to with my future wife, it starred Anthony Rapp in it, and it’s the primary reason that Katie works in the theatre.  The songs rock, the story is funny and sad, and it’s a one-man show that never quite feels like the typical one-man show.  I doubt I’ve listened to the soundtrack as much as I’ve listened to Rent, but no two live performances of Hedwig are the same; it manages to capture the absolute joy of live theatre.

Video Game: Portal
Honorable Mention: Ico
The mark of a truly great game for me is the feeling of regret that I have when I realize that I will never again get to experience it for the first time.  Portal is a game where I would gladly watch someone else play it, just so I can vicariously experience it again for the first time.  It is a brilliantly designed puzzle game that just happens to be controlled as if it were a FPS.  It has a superb storyline and witty dialogue.  The companion cube and the end credits song are already iconic in gaming canon.  It’s hard to overstate my satisfaction.  Portal exceeded all of my already high expectations.

Ico is a different matter.  I played Ico when I was still just getting into games and it took me by complete surprise.  It was the first game I ever consumed over a weekend, playing it because I didn’t want to do anything else.  It’s probably the first game that showed me the emotional power that the medium was capable of.

Radio Show: This American Life
Honorable Mention: Wait Wait…Don’t Tell Me
It’s a smaller pool to pick from, as there aren’t all that many radio shows, but I’d be hard pressed to find any other 60-minute aural experience that beats This American Life.  The show manages to continually find stories that are interesting and thought-provoking and I look forward to hearing each week’s podcast when I go to work on Monday.  Wait Wait is a bit lighter, but it keeps me updated on major news, as well as being consistently good for a laugh.  I’m not a big podcast person, but these two shows have a permanent spot on my list.

Board Game: Settlers of Catan
Honorable Mentions: Power Grid, Category 5
Neither of these are really daring picks, but in the long run, I think I’d take Settlers over other games I’ve played.  It’s relatively easy to teach to new players, is a great gateway game for players who haven’t played many Eurogames before, and has a great balance between luck and skill involved.  The fact that it forces direct player interaction through trading is icing.  Power Grid and Category 5 are on opposite sides of Settlers; Power Grid is a bit more hardcore and Category 5 is a bit lighter.  I love the critical decision-making in Power Grid, especially as decisions in earlier phases can have large impacts in later phases.  And I love the tension in Category 5 as you attempt to read the minds of your fellow players just before you flip over your numbers.

Day 16: some haikus about video games

Poetic interlude or excuse because I have nothing to write about?  You decide!

The ESRB
gave our game an M rating.
Let’s take out the blood.

Why are the save points
so far apart?  I just want
to go to bed soon.

Is there anything
as heartbreaking as when your
bug comes back fix failed?

Why did you shoot me?
We’re on the same team!  Oh, I
see.  You’re just a jerk.

While running back, I
see you and am glad you chose
to be a medic.

I think we should put
that feature in.  It will raise
our Metacritic.

Through several weeks of
scientific research, I’ve
found I do need sleep.

The secret to life:
Up up down down left right left
oh, you know the rest.

The futility,
the unfairness of it all:
a spiky blue shell.

What do you mean, you
haven’t played Portal yet?  Stop
reading, go play now.

That giant zombie
just vomited on me.  I
can’t see.  Now I’m dead.

Did you really think
we could get through this instance
without a tank?  Fool.

And a William Carlos Williams bonus!

This is Just to Say
I have played
the savegame
that you left on
when you went to the bathroom

and which
you had been probably
playing
for the past few months

Forgive me
it was fun
so exciting
until I died

As you can see, I’ve also been kind of obsessed with “blockquotes” in these last couple posts.

« Older posts Newer posts »

© 2025 It's Dai Time

Theme by Anders NorenUp ↑