Katie & Scott & Simon & Cecily.

Category: gamelog (Page 3 of 3)

Battlefield: Bad Company 2

I finished the single player campaign of BF:BC2 last night. It’s the first game that I’ve beaten since Simon’s birth (although I’ve been playing several others) and I have mixed feelings about it. I’ll start by saying that I loved the first Battlefield: Bad Company game, so my expectations of the sequel were pretty high. And overall, I enjoyed the game. A lot. Had I played this game first, I might have enjoyed it more.

But there was something missing. There was a blend of just the right amount of vehicles, gadgets, and different guns in the first BC that made each level exciting. The multiplayer progression and unlocking system in the first BC felt new (though, to be fair, this may be because I played it before I played Modern Warfare). BC2 felt a bit like more of the same.

That isn’t to say the game isn’t fun. I had a lot of fun, especially because the characters I had grown to know and love in BC were back and as ridiculous as ever. Having played Modern Warfare 1 and 2 in the interim, the little jabs (both written and visual) were enjoyable. And there’s no other game out there that can quite match the pleasure you get from flying a helicopter into someone or collapsing a building on top of them in Bad Company.

It’ll be interesting to see just how much multiplayer I go back and play with Bad Company 2, now that I’ve beaten the campaign.

Dante’s Inferno

Not a very long game, I finished Dante’s Inferno late last night after about 10 hours of gameplay.  I unlocked a few bonus features, as well as the ability to play through the game again with all of my powers, although I don’t know if that’d be enough for me to rent it again.

I’ll say this: I had fun.  There were parts that made me a bit squeamish and there was definitely what I’d deem excessive amounts of nudity and gore, but the actual button-mashing combo-unlocking gameplay was exciting.

Spoilers after the break.

That’s not to say there weren’t things I found annoying.  There were certain enemies that, without buying a particular combo, are frustrating to kill simply due to the amount of time it takes to wear them down.  There are certain jumping puzzles that, with the fixed camera, simply aren’t fun; dying while trying to judge camera distance is never fun.  Lastly, the first half of the final fight with Lucifer had me spamming my ranged attack and using my healing spell for five minutes with little variation.  Was I doing something wrong, or was it really meant to be that boring?

Either way, it was a fun game to play through and the game works best when I’m feeling super powerful.  Other times, when I fail to make a jump because of collision I didn’t know was there, the game feels stupid.

Mass Effect 2

I’m sure I’ll go back and play more – either another new playthrough or continuing my finished game to fill out some of the exploration and sidequests – but I completed a first playthrough of ME2 today with a male Engineer.

Spoilers after the jump.

I played through the final few missions before doing all of the loyalty missions, which may have been a mistake, as it cost me nearly half of my team. My team mostly consisted of Jack and Thane because I liked having biotic support and they came with a good variety of weapon skills.

ThaneJack

I was able to save Yeomen Kelly Chambers, though. Now the question is, complete the sidequests by continuing with my decimated but experienced team? Or start a new game plus? Or maybe I should go back, finish my second Mass Effect 1 playthrough, and carry that over.

Gamelog

This is the category that I am giving to short posts that I write upon beating a game. This log is mainly for my own benefit, so that I can see when I beat games and what my thoughts on them were.

If you choose to read these, beware of spoilers. I will give a brief overview of my thoughts and then delve into details that, if you have not yet played or finished the game, be things that have not yet been revealed. Read past that point at your own risk.

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