Katie & Scott & Simon & Cecily.

Tag: words

Day 290: long in the tooth

You know what I like? Idioms.

Idioms separate the native speakers from those that learned English from a book or in a classroom.  Idioms are often illogical and fly in the face of reason, but they stick around because of their sheer charm.

If a person could live like an idiom, what a world this would be.

You know what I enjoy more than idioms?  Foreign people who use idioms slightly incorrectly or too often, because they’ve just learned them and want to show off their knowledge of the language.

I enjoy this partially out of the complex linguistic niche that idioms fill and how hard it is to describe when learning English.  But I think I also enjoy it partially because I wish I could use idioms that often, that I could get away with it.  As it is, I’m relegated to using them only when they are one of the most popular (“let’s call it a day”) or in the rare occasion when I want to sound obtuse (“long in the tooth”).  How I wish I could sprinkle them in conversation as if I had just learned them, beaming with pride and satisfaction for mastering a complex turn of phrase.

When all is said and done, though, I’m all talk and no cider anyway.

Day 115: scribblenauts

Scribblenauts is a game that I am excited about.

The funny thing is, it’s one of the few games where I don’t even particularly care too much how the gameplay turns out. It’s like being excited for Encarta to come out.

Remember Encarta? It was one of the first CD-ROMs I ever had for our first major home PC and it was essentially an encyclopedia. It was just a way to search through articles that contained information on your computer. It wasn’t a game (although it did have a kind of wacky visual knowledge quiz part of it), but it was exciting because of how it presented the information. Interested in a related article or want to see a picture of the fruit that this seed grows into? Just click! No need to find another volume and flip through it until you found the right article.

Scribblenauts is kind of the same thing. It’s the dictionary, presented on the DS, with the ability to spawn nouns. Sure, there’s a puzzle aspect to it – you have a little guy and you’re trying to collect stars and you can write down any word and it’ll appear in the game world.

I know what you’re saying: that’s impossible. Every word? Those are the same doubts I had when I first heard about the game. But it demoed at E3. There are videos on Youtube. And it looks…shockingly robust. So, sure, I’ll get it to play the main “game” portion of it. But like The Sims 3, you also buy the game to experiment, to see how far it’ll go.

So this fall, Katie will be busy on her DS with the new localized version of Professor Layton, and I’ll be trying to think of nouns that couldn’t possibly have been included in Scribblenauts. I imagine we’ll both be pretty happy.

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