Katie & Scott & Simon & Cecily.

Tag: job (Page 1 of 7)

Day 358: happy birthday, sims

Today, our studio celebrated the 10th anniversary of The Sims.

The first Sims game was released 10 years ago today.  Since then, there have been two sequels (one of which I had the honor of working on), with both the original game and Sims 2 having dozens of expansion and stuff pack.

But what a different world it was back then.  When the Sims first launched, Metacritic didn’t exist yet.  I had not yet graduated from high school.  I had not yet dreamed of ever working in the video games industry.  I was fairly certain at the time that I’d probably be a computer scientist for all of my life.

I was instead updating a personal website that used frames, the marquee tag, a listbot subscription field, a guestbook, a visit counter, and had such stellar content as:

I’m back again. And I’m rip roaring ready for another fun-filled year of school. This time, it’s even more special, because (gasp!), I’m a…junior! So, I’m going back to the rat race, the drawing board, the cheese factory, the pit, the blue hallway, whatever you want. I’m going back. That means I get to see all my loyal friends (and loyal enemies). Yeah! A little bonus for you all…I now have a picture of me!

Unfortunately, that picture of me is lost forever in the Internet.  Even I don’t remember whatever unfortunate hairstyle or expression I may have been wearing at the time.  It probably looked a little something like this:

sound board hijinks

Anyway, the point is, the pedigree of the games that I’ve been working on for the past three years is long and grand.  I’m proud to continue the work of all those who have come before me, to make games that are about creativity, storytelling, and the lives of ordinary people.  I’m honored to be part of a decade-long commitment to making games that can be fun without ever requiring you to shoot anyone in the face.

Also, the celebration at work today meant I got free cake.  So, that’s a big plus, too.

Day 310: and i’m off

I don’t have to go to work next week, which will feel a bit odd.
That meant that today was my last day of work until the new year, which means that my Christmas vacation started at around 6 PM today, even though Katie’ll still have to work through Wednesday of next week.

What will I do with myself at home for three days? Play video games until my eyes dry out? Finish crocheting that lion I started years ago? Finally watch season 1 of The Wire? Work on a random web application?

I predict all of those…and more! I wouldn’t be surprised if I even managed to get in some useful work next week, like mowing the lawn or making dinner for the two of us.

I will say that it feels nice to know that I have nothing but relaxation ahead of me for two weeks; I don’t even remember the last time I could say something like that. It’ll be nice to play through some of the games I’ve been storing up, too.

And maybe, just maybe, I can actually break my entire series of the Wire out of its shrink wrap. Also, I’ll probably eat cookies for lunch at least one day next week.

Day 279: katie’s long day

Tomorrow is the longest day of the year.

Every year, Theatreworks (the esteemed theatre company that Katie works for) runs an educational program that goes into local schools and helps young playwrights realize their ambitions and potential by staging a few select plays.

What this means for Katie is that she has to wake up way early (like, when high school classes start!) and truck a bunch of food and props down to the theatre.  The actors then rehearse all day before actually putting on the performance at around 7 PM or so.

Katie then stays late to help clean up after the performance is over and cart any of the necessary props/extras back (or takes them overnight if it’s too late to actually return them).

It always goes well and its a fantastic opportunity that I wish I had known about (or that my school had participated in something like this) when I was young, but it’s a very long day.  While I may whine a bit about having to go to work super-early and stay later than usual, Katie’s the one that’s actually doing all the hard work.

So, send her happy thoughts tomorrow.  I send her happy thoughts every day, but if a lot of people do it tomorrow, maybe it’ll make the day go a bit faster.

Day 271: layoffs

As you might have read on the blogs or more highbrow news sources today, EA announced plans to cut 1,500 jobs today.  No, I didn’t get laid off.  Yes, I still have a job.

But every round of layoffs, no matter when they happen, what the financial rationale, how many people are affected, always hurts on a more personal level.  Every round that affects our location/division involves people that I know and, often, have worked with.

And it never seems fair, especially in light of the announcement today that EA is finalizing $300 million deal to acquire a startup that makes Facebook games.

But I don’t know the long-term financial EA plan, nor do I know the day-to-day finances, so I’m not in a position to say that these layoffs are not the best way forward toward making EA a better company, both in terms of products released and bottom line profits.

Still, school never prepared me for stuff like this.  Muffing interviews and not getting jobs?  Sure.  You soon learn to deal with rejection at a business level.  But good people who did solid, necessary work being there one day and gone the next?

I never get used to that.

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