Katie & Scott & Simon & Cecily.

Tag: consumerism (Page 2 of 3)

Day 240: junk

I acquire junk.

I don’t think of it as junk, not when I first order it online or grab it at a yard sale or take it for free from a table at work.  But it’s true.  It’s junk.

And it sits in the corners of rooms, on my desk at work, on our kitchen table at home, in our closets, until one day, both Katie and I are cleaning and we come upon something so bizarre and completely impractical that all we can do is stop and stare at it.

We both will look at each other, silently saying the following in our heads:

Katie: What is this thing and can we throw it away?
Scott: But it’s a cool unique kind of thing!  Is it in the way?  Maybe I might use it someday.
Katie: You’re never going to use it.  It doesn’t even work/fit you/have a purpose.
Scott: Maybe I’ll use it in an art project?
Katie: You don’t do art projects.
Scott: Maybe you’ll use it in an art project?
Katie: Sigh.
Scott: I’m sorry.  And ashamed.

Over the years, it really does become a bit appalling.  Did I really have such an obsession with cheap/free knickknacks and fast food toys?  How does one person even collect so much useless stuff?  Why can’t I just throw away my old and completely outdated technology from the 1990s?

Partially laziness, partially nostalgia, partially stubbornness?  Probably mostly laziness, as I don’t even particularly feel attached to most of the stuff we’ve crammed into the back of our closets.

Day 165: michaels has nothing i want

I went to Michaels today because a few weeks ago, I won a $50 gift card there at the Sims 3 ship party.  I needed some safety eyes, which are small black plastic eyes that go onto cute crocheted animals.  It is perhaps the most crafts-oriented thing I’ve ever looked to buy.

Michaels had no safety eyes, nor did they have the few other things I was looking for (scrapbook extenders or ice cream)!  What a lousy trip.

And I forgot to use my gift card when checking out, so I paid cold hard cash for a mini glue gun.

I intend to return to their store at some point and secretly hot glue things to their shelves in the wrong place.

Day 133: tracking collections

Something in my brain clicks when I organize and track collections.  It’s a common sight in video games nowadays – a piece of UI that tracks how many unlockable items I’ve collected or how many trick jumps I’ve gone over.  It’s an easy way to engage the completionist that lives in the bottom of deep, obsessive hearts, and I don’t begrudge any designer that puts in a bit of collection visibility in their game.

The same thing goes for my real-world collections, too.  Books, movies, games – I want to catalog them all to give myself an idea of how many I have (the ultimate collection game of life?) and how many I have consumed.  I once, in college, even started a spreadsheet of every movie I’d ever watched (or at least, that I remembered).

I end up usually leaving these collections half finished.  I have many different places online where I’ve tried to catalog the movies I’ve watched by rating them (Netflix and IMDB to name a few) as well as a variety of different freeware and online databases where I’ve tried to keep track of our household’s DVD and media inventory.

It’s not that I actually really care all that much about making sure everything is inventoried for insurance or practical purposes.  It’s that same feeling of hitting 100% on something; the rush of seeing your entire collection in a CoverFlow-esque arrangement of art is all I want.

The long and the short of it is that we recently put most of book library up on LibraryThing, which was fun.  We’ll see if that excitement lasts.

Day 92: gametap, or how to ruin a good thing

I used to love GameTap.  A few months ago, I would have heartily recommended it to friends and family.  Shelling out a mere $60 a year in order to play a huge assortment of retro games, along with a growing library of modern PC games?  A single entry fee in order to try out games I’m interested in but might never actually buy (e.g. Far Cry, the new Tomb Raiders, Sherlock Holmes: The Awakened)?  Count me in!

Then, the incident happened.

Metaboli acquired GameTap.  That, in and of itself, was not a bad thing.  Metaboli had infrastructure in Europe and with the acquisition came the possibility of an even greater games library with the two services merging.

But a mistake was made – a big mistake.  Prior to approximately a month and a half ago, GameTap had a desktop client.  You downloaded and launched games from within the client, which (for me) always worked flawlessly.  The client also allowed for the setting of such things as subaccounts, where games were stored, and the setting of a variety of playlists (favorites, RTSs I like, etc).

When Metaboli took over GameTap, they forced the desktop client out of existence and instituted a web-based plugin instead.  My guess is that this was to streamline operations; Metaboli’s European market was already using a browser plugin and supporting the old GameTap client must have seemed like a waste of money.

But the first few months of the web-based plugin have been disastrous.  GameTap’s forum have been blazing since the transition and, a little insultingly, the GameTap site now has “BETA” emblazoned on the front of it.  It feels a bit like subscribers got the shaft.  Sure, people who just want to play games for free have a slightly easier initial experience, with no client to download.  But those of us that pay money to access the entire catalog?  We have to deal with a buggy web plugin that deleted our old save games, refuses to download new games half the time, and sometimes (for seemingly no reproducible reason) will refuse to load.  Additionally, the browser plugin has lost several features that the desktop client had, including fullscreen play of old console games, which are now forced into a tiny flash window in your browser.

I still like the games that GameTap offers.  I still like the intention behind the service.  But the transition from desktop client to browser-based plugin has been infuriating.  For a good several weeks of my paid subscription, I was unable to reliably play games.  I am still wary about accessing the website; every day is a coin flip on whether or not I’ll be able to access my old saves or download new games.

I mentioned to Katie yesterday that I might cancel my subscription.  But because I have the yearly package, that doesn’t expire until March of next year.  Maybe, by then, GameTap will have finally sorted through this debacle.

Currently, though, I could not honestly recommend the service to anyone, which is a shame.

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