Katie & Scott & Simon & Cecily.

Tag: video games (Page 16 of 16)

Day 12: everyone’s a gamer (part 2) + Oscar recap

I’ll continue on the gaming front in a bit, but first a short Oscar recap.  How did I do in my pool?  Decent, but not great.  In a relatively upset-free year (except perhaps the coup of the night in Documentary Short), I made two mistakes: predicting an upset in Best Supporting Actress and underestimating the momentum of Milk.  And when you miss three biggies like Original Screenplay, Best Actor, and Best Supporting Actress, it’s hard to end up in the pool elite.

On another note, this year was probably one of the most entertaining Oscars I’ve watched in a long while.  Hugh Jackman was a terrific host and sang and danced multiple times.  The opening number was entertaining, Anne Hathaway was a sexy Nixon, and we got one of the best acceptance speeches of all time.  I also thought that the presentations of the acting awards was refreshing and nice, giving a bit of time to each of the nominees.  It finally felt like it was actually an honor to just be nominated.

OK, enough of that.  Continuing from yesterday’s post…

Second, new gamers have to go through a difficulty ramp that us veterans have all but forgotten: basic controls.  Give a 360 or PS3 controller to someone who’s never touched one before and it’s easy to see the fear in their eyes.  In addition to the dozen inputs on the front, there are four “trigger” controls that they probably wouldn’t have even found on their own!  Oh, and that central glowing thing is a button too!  And you can push down on the joysticks!

While it’s easy to scoff at local newsmen and politicians on TV when they say, “Oh, I haven’t played anything since Pac Man,” it’s hard to jump into today’s gaming.

If, that is, we define gaming as playing on a console.  A console that isn’t the Wii.  Because it ends up being not that hard when your son or boyfriend or nephew hands you a Wiimote and tells you that to play tennis, all you have to do is swing the controller like a tennis racket.  It’s not that hard when all you have to do is use that mouse and keyboard that you use all day at work to click on a few gems and move them around.

The Wii completely broke down one of the major barriers for entry into gaming today.  Suddenly, anyone could pick up a controller and start playing a game; you didn’t have to be familiar with the conventions that the game industry had been developing for the past 20 years.

Overnight, Nintendo essentially exposed the secret that everyone is a gamer.  This isn’t to say that the Wii is infallible; it has many disadvantages when compared to other consoles and the PC.  However, it is nothing short of truly revolutionary.  In a few short years, it has greatly transformed both the game industry and the game-buying population around the world.

And…scene.  Here are some more games for you to waste your time on:

Day 11: everyone’s a gamer (part 1)

Chances are, you’ve played a video game.  If you’re one of my college friends, you almost certainly knew someone else with a console and played a random game at one time or another.  Or perhaps you have a DS on which you play something from time to time.  Or you enjoy the odd game of Peggle on your computer every now and again.  Or you occupy yourself in the spare minute while waiting for a bus by trying to beat you Snake high score on your phone.

Or, and here’s what I want to talk about today, someone sends you a link to a random flash game online and you spend a few minutes clicking on John McCain’s head or hitting the QWOP keys in frustration or something similar.

The industry has, of course, labeled this group as “casual gamers” – gamers who don’t necessary purchase gaming hardware and will play short bursts of things on their mobile devices or PCs.  Companies have also started to publish more casual games on the Wii as well, due to its continued popularity among people who haven’t been playing games for the past 10 years or so.

How did this happen?  How did a term not really even in use 5 years ago become a central tenet of most companies’ forward-looking plans?  The simple answer is that Nintendo took the small potatoes that casual gaming brought in on a collection of websites and turned it into big money with the Wii and DS.

The more complex answer is that everyone’s a gamer – they just might not know it yet.  All it takes to tip a person is two things: entertainment value and (as I mentioned in a previous post) difficulty.

A person who hasn’t played games before has to think that the entertainment value they get out of playing a game is going to be more valuable to them than the other things they could do with a similar amount of time.  This makes finding the right initial game for that person critical.  An action-oriented paintball-shooting sports fan with little patience for deep strategy is going to get easily bored with a deep RPG system.  Likewise, a strategic chess player who dislikes action movies is probably going to be disoriented and frustrated with an intense FPS.  This is where casual games help bridge the gap.  A new gamer is rarely going to plop down $300 before they can even play one game, so free or cheap online and downloadable games provide an easy way for them to find out what they like.  The production values are usually lower, sure, but the design and intent is all there.  It’s a great litmus test.

This is getting longer than anticipated, so I’ll continue tomorrow, along with some Oscar talk, probably.  In the meantime, enjoy this short list of online games I like:

  • The entire GROW series – cute artwork and fun with a touch of skill
  • I’m a sucker for Escape games, and 3wish adventures is good first escape game, with the Submachine series being a more challenging follow-up.
  • For those that remember You Don’t Know Jack, I need hardly explain.  For those that don’t, imagine getting to be in a new and well-written game show episode from the comfort of your computer, for free!

Day 9: what makes video games fun? (part 1)

I try to play many video games, both in sheer number and in a variety of different genres.  Part of this is in an attempt to become a better producer, but it’s mostly because I find it fun.

While I cannot play every game that comes out, the lending library that we have here at work, along with the company store and the occasional purchase means that I can get pretty good coverage of all the “major” games that get released (although the definition of major is heavily controlled by how much marketing a particular game receives).

This initial brief inspection of what – to me – is a good game focuses on one aspect of games: difficulty.  As I’ve grown older and my total free time has become narrowly defined by my working hours, I’ve started to appreciate more and more the shorter games with solid story and gameplay: the Portals, the Mirror’s Edges, the Dead Spaces.  That’s not to say I don’t get enjoyment out of an epic like Zelda or Fallout or GTA.  It’s just that the length, after the initial 15-20 hours, begins to feel like it’s working against me instead of for me.

Starting a long game isn’t the problem.  The problem is that with a long game, I’ll often reach a point where the difficulty of progressing is no longer worth the reward of what I’ll unlock.  There’s a very fine balance between making a game challenging and making a game hard.  I feel that many games fall into the trap of needing to ensure an experience that isn’t too easy and end up forgetting that difficulty requires fun gameplay to motivate the player to continue.

Maybe I’m bitter because I played Street Fighter IV for two hours last night and couldn’t defeat Arcade mode on Very Easy.  Maybe it’s because I remember exactly when I stopped playing GTA IV – a mission where I had to clear out an entire building full of drug dealers.  I did so and got a great feeling of accomplishment, only to be shot down by a police helicopter trying to escape and being reset to the beginning of the mission.  Maybe I just suck at games with “IV” in the title.

Regardless, it just felt like I was being needlessly punished by the game.  Why weren’t the GTA checkpoints in the mission closer together?  Why are the Very Easy fighters on Street Fighter still so good at fighting?  I should never have to say, “What?  Are you kidding me?” to my TV while playing in regards to failing.  I should only say things like “Oops.” or “Agh!  I can do this!” or “Wow, those 12 year olds are much better with sniper rifles than I am.”

It’s funny because The Sims series is the exact opposite of most games.  There is very little difficulty involved.  In fact, if you let your computer sit there, your Sims will generally do a decent job at taking care of themselves.  All our money cheats are right there in the readme and there’s no stigma to giving yourself a million dollars to build that ultimate mansion.  And yet, designers and producers on the team still talk about making sure that we’re not making things too hard or too easy – that we walk that fine line where players don’t feel like they’re watching the game play itself but also don’t feel inadequate because they’re not “good enough” to get past the first level (of a career or skill, for example).

And that’s a good thing.

Day 6: habits

There are many activities in life that I don’t remember starting to do.  When I was a kid, I had much better dental hygiene.  I would always brush twice a day.  At some point, I just started being lazy and would often skip brushing.  It’s become such a bad habit now that it feels like a chore to brush my teeth.

The same (but opposite) with gaming.  Sure, the first console I owned was an Atari, but it wasn’t something I played with regularly.  I didn’t own another one until the Dreamcast.  Sometime during college or shortly afterwards, though, gaming started becoming a really central part of how I got my entertainment.

This is all to lead up to the fact that I don’t know why I develop certain habits but I wish I could tap into that part of my mind, because there’s one habit I haven’t quite developed yet that scares me.  That habit is backing up my data.

Currently, most of my whole documented life, post high-school, is on this computer: my resume, my college essays, my taxes and finances, my wedding photos, everything.  In a second, due to a lightning strike or a hard drive malfunction, I could lose it all.  This terrifies me.

And yet, I don’t have a really adequate backup system in place.  I buy hard drives, cheap as they are now, only when I need storage space and have never really set up a mirror of the most important data so that I have at least two copies of things.

A week ago, my external drive, which holds all of my media, started giving me write errors about once a day.  Maybe it’s time to bite the bullet, order a set of hard drives, and learn a bit about RAID.

If backing up life was just as easy and inexpensive, how sweet would that be?  Had a rough day?  Get distracted while driving and have an accident?  Just restore your life to your last backup.  As long as you’ve been backing up regularly, you won’t have to go back too far.  Then, just do it again.  Except better.

Unless, of course, LOST is right and you won’t really be able to do things any differently (spoiler!) and will only have to relive the mistakes you made all over again, just in a different way.  That’d be pretty depressing.

Now, a few more thoughts about habits before I leave you for today:

  • Speaking of habits, learning the guitar will make a new one for me: clipping the nails on my left hand much more regularly.
  • I need a haircut.  For some reason, I never feel like getting one, although I don’t dislike the actual hair cutting at all.  I think it may be because I feel like sitting still for 20 minutes while someone cuts my hair is wasted time?  It doesn’t make any sense, I know.
  • I need to drink more water, too.  I go through phases where I’m really good at hydrating myself and times like now when I’m not.  Bottled water does make it easier, but it’s such a foolish thing to purchase.
  • Writing an entry each morning is fast becoming an entry and helps me start the day.  It’s starting to feel pretty good.
  • That said, my blog posts used to be funnier and I think the language used to feel more natural.  Maybe in time I will return to my former glory.
Newer posts »

© 2025 It's Dai Time

Theme by Anders NorenUp ↑