Katie & Scott & Simon & Cecily.

Tag: video games (Page 11 of 16)

Day 133: tracking collections

Something in my brain clicks when I organize and track collections.  It’s a common sight in video games nowadays – a piece of UI that tracks how many unlockable items I’ve collected or how many trick jumps I’ve gone over.  It’s an easy way to engage the completionist that lives in the bottom of deep, obsessive hearts, and I don’t begrudge any designer that puts in a bit of collection visibility in their game.

The same thing goes for my real-world collections, too.  Books, movies, games – I want to catalog them all to give myself an idea of how many I have (the ultimate collection game of life?) and how many I have consumed.  I once, in college, even started a spreadsheet of every movie I’d ever watched (or at least, that I remembered).

I end up usually leaving these collections half finished.  I have many different places online where I’ve tried to catalog the movies I’ve watched by rating them (Netflix and IMDB to name a few) as well as a variety of different freeware and online databases where I’ve tried to keep track of our household’s DVD and media inventory.

It’s not that I actually really care all that much about making sure everything is inventoried for insurance or practical purposes.  It’s that same feeling of hitting 100% on something; the rush of seeing your entire collection in a CoverFlow-esque arrangement of art is all I want.

The long and the short of it is that we recently put most of book library up on LibraryThing, which was fun.  We’ll see if that excitement lasts.

Day 128: ds

Everyone and their mother seems to have a DS nowadays. I bought a used DS back when they were fat, and then upgraded to a DS Lite on the day they released. I considered, ever briefly, upgrading again to a DSi, but the new feature set wasn’t compelling enough.

I also don’t play my DS as much as I used it. The height of my DS use was back in Pittsburgh, when I rode the bus to and from work each day. It offered me a goodly hour plus each day when I was doing nothing but sitting on a bus. If I had owned my iPhone then, I would have certainly listened to a lot more podcasts.

Instead, I played my DS a lot. Now that I carpool with Katie, there’s not much other time during the day for me to play. At home, I’d usually prefer to play on my consoles or PC, and there’s not much time at work to break out the DS. I end up playing every once in a while in bed or just randomly lying around, and on vacations/trips. It’s become only partially a portable game player, and it’s lost a bit of my recreational time to random iPhone games I’ve started playing (Flight Control, anyone?).

This got me wondering: tons of people have DSs (I’m pretty sure a hearty majority of everyone who works at EA owns at least one), but when do they play them? Do they face the dilemma that I do, where there isn’t really a good time during the day to play them? Do they take public transportation more? Do they just make time during the day?

Maybe just owning a DS is enough. Or, maybe, I just need to ride the bus aimlessly for an hour each day.

Day 122: skullbuggery

I played video games for most of today. That was a bit much, perhaps, but nice.
Our cat (the fat one) is overdue for a vet visit. We’ll have to get on that.
I think she just ate a bug. I hope that kind of thing doesn’t make her sick.

I would very much like to do a staged reading. I think that would be fun. Perhaps I’ll make it a part of my podcast.

I’m afraid I’ll have to cut this post short, as I’m writing on a laptop that is running low on battery. In general, things are going well, except for my fantasy baseball team, which is full of scrubs.

Day 117: motionplus

I just played a hole of golf on Tiger Woods 10 with the Wii MotionPlus, which confirms for me that I am not a good golfer.

I also played Micro Machines, which is a surprisingly good multiplayer SNES game.

Either way, I’m excited for future games that will use the MotionPlus, like Red Steel 2, as Tiger Woods delivers on making it feel as if everything I do with my remote is directly translated into what happens on-screen.

It’s an exciting and humbling experience.

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