Katie & Scott & Simon & Cecily.

Category: year26 (Page 86 of 92)

I posted an entry each day during my 26th year of life.

Day 25: william willett

William-Willett I have no time to blog today, because I lost an hour in my sleep due to a man named William Willett.  This guy ->

So instead, because I have miles to go before I sleep, I will give you the inspiration words of Willett himself as he argues for the need to disturb everyone’s days by an hour:

Everyone appreciates the long light evenings. Everyone laments their shrinkage as the days grow shorter, and nearly everyone has given utterance to a regret that the clear bright light of early mornings, during Spring and Summer months, is so seldom seen or used.

Nevertheless, standard time remains so fixed, that for nearly half the year the sun shines upon the land for several hours each day while we are asleep, and is rapidly nearing the horizon, having already passed its western limit, when we reach home after the work of the day is over. Under the most favourable circumstances, there then remains only a brief spell of declining daylight in which to spend the short period of leisure at our disposal.

Now, if some of the hours of wasted sunlight could be withdrawn from the beginning and added to the end of the day, how many advantages would be gained by all, and in particular by those who spend in the open air, when light permits them to do so, whatever time they have at their command after the duties of the day have been discharged.

By a simple expedient these advantages can be secured. If we will reduce the length of four Sundays by 20 minutes, a loss of which practically no one would be conscious, we shall have 8o minutes more daylight after 6 p.m. every day during May, June, July and August, and an avenge of 45 minutes more every day during April and September.

I therefore venture to propose that at 2 a.m. on each of four Sunday mornings in April, standard time shall advance 20 minutes; and on each of four Sundays in September, shall recede 20 minutes, or in other words that for eight Sundays of 24 hours each, we shall substitute four, each 20 minutes less than 24 hours, and four each 20 minutes more than 24 hours. (Another means of arriving at approximately the same end would be to alter the clock thirty minutes on only two or three Sundays.) This is the whole cost of the scheme. We lose nothing, and gain substantially. Having made up our minds to be satisfied, on four occasions, with a Sunday of 23 hours and 40 minutes, the advantages aimed at follow automatically without any trouble whatever; everything will go on just as it does now, except that as the later hours of the day come round, they will bring more light with them. Those who have travelled by sea east or west, will remember how easily they accommodated themselves to the frequent alterations of time on board ship. They simply adjusted their watches, attended to the engagements of the day in correspondence therewith, and quickly dismissed from their minds all recollection of the alterations which had been made. If this can take place at sea day after day for several weeks without discomfort, may not a similar operation be possible on land?

Note that his original suggestion was actually a more gradual change over multiple weeks.  I think I might find that less jarring than an entire hour in one day, but it would mean remembering to change your clocks every weekend for a month.

That is, if you even have clocks that don’t change automatically anymore.  Luddites.

Day 24: the first paragraphs of each book of the unwritten LoreWorld series

LoreWorld: Rumblings of the Past

Dawn broke over eastern peaks of the Shask mountains and the mists, as they tend to do, moseyed down the narrow paths toward the quiet town nestled in between the crags.  The LoreWorld lay quiet and a wandering passerby may have thought the town was abandoned.  Far from it; the town was coming to life in a way wholly unanticipated and unimaginable.

LoreWorld: Dante’s Flask

“Cleave!” hollered Raptimus, and the cooks arms, strained already by the toil of an embattled kitchen, worked double-time.  With only two hours until the Minister of Light was set to arrive, dinner was behind – behind schedule, behind expectations, behind a wall of stress that was threatening to boil over, like the soup.

LoreWorld: A Basket of Hope

The sunny day is just an illusion, thought Sand Brownar, tinkerer of knee-pads.  This is but the first test.  I must pass this.  Sand fought with his mind, telling it disbelieve what he was seeing, the warmth he was feeling.  The sun had not shown for forty days now and basking in his Imagination Chamber had fuzzed the line between reality and the unreal for Sand.  It was time to step outside.

LoreWorld: The Barndel’s Lair

“Pay attention!”  Chustor looked up from his drawing of famous architect Franz Lodright to see a stern face peering back at him.  “Or are you not interested in learning about the Wars of Creation?” his teacher snapped.  Chustor returned her gaze for a moment, then returned to his drawing.  There was a moment of silence before the teacher continued her lecture.

LoreWorld: Leaving the Gold

“And here I must leave you,” whispered Chustor.  Franz stamped his five feet, in a classic show of Barndel apprehension, but seemed to accept what he heard.  Chustor gazed at the vast sandy landscape ahead of him – one that could only be traversed on foot, where deadly duststorms could kick up at any moment – and laughed.  He wondered if Truegauge was excepting him.

LoreWorld: Pride of Austland

He really needed a place to pee, but everything was closed.  The Imaginatoriums, the defecation stations, everything.  Most seemed to be closed permanently.  So he did something illegal.  He slid into the alley and unzipped his jumpsuit, releasing liquid joy onto the garbage bags below, when to his surprise, a figure leaped from the bags.  “Oi!” yelped the shadowy presence, before accosting the man and looking into his face.  In the small shaft of light that penetrated the alley, the man could see who he had disturbed; it was none other than the former Minister of Light, Sand Brownar.

 

There are also rumors of a series of LoreWorld short stories that were written to fill in the time between novels or help define some of the minor character backstories, but they have not yet been found.  Perhaps one day, we will be able to enjoy the full canon and universe of LoreWorld.

Day 23: free time

I get the weekend off, which probably sounds like a pretty odd statement.  Still, as our team is in the midst of deadlines, it’ll be a nice reprieve from the past few Saturdays when most of us have been in the office (and pretty busy).

Midst is a bit of a funny word to pronounce.

When I was a kid, free time seemed so great.  I waited until the weekend or for a day with a light amount of homework to get some precious free time.  It’d be a treat to have it – an ephemeral time when anything was possible.

Somewhere along the way, I became a lot more indecisive.  Now free time brings with it the impending question: what should I do?  And it’s not that I don’t have enough things to do.  It’s that I have too many.

That, combined with the fact that it’s harder to arrange activities with friends than it was in elementary school (when my parents would take care of all that!) means that I often don’t end up doing much.

There are video and board games I want to play, movies I want to see, skills I want to learn, places I want to eat at, TV I want to watch, and chores I should do.  Because there are so many things I can do, I usually end up taking the path of least resistance.  If I get in the car, I’ll have to make another decision – where to go? – so I end up usually sitting on the couch and watching something that I’ve recorded.  This doesn’t make me unhappy; after all, that was one of the things I wanted to do in the first place.

Still, it sometimes makes me feel defeated.  Don’t I have better things to do?  Shouldn’t I be practicing my new guitar or cleaning the litter box or making dinner or going out and discovering new places in our neighborhood?

So, I need to do two things.  First, I need to prevent myself from second-guessing my choices.  If I choose to order a pizza and watch the next cycle of America’s Next Top Model with Katie, I should enjoy it.  I should relish the terrible dialogue that comes out of Tyra’s mouth.

Second, I should take a page from what I do at work fairly often and make decisions.  I’ve made choices that impact millions of Sims players; I’m perfectly capable of deciding whether we eat dinner at home or out.

In other words, I gotta believe!

In myself.

Day 22: my favorite things, some more of

A continuation of sorts!

Musical: Hedwig and the Angry Inch
Honorable Mention: Rent
Hedwig is the only musical that I’ve seen twice in the same run.  It’s one of the first musicals that I went to with my future wife, it starred Anthony Rapp in it, and it’s the primary reason that Katie works in the theatre.  The songs rock, the story is funny and sad, and it’s a one-man show that never quite feels like the typical one-man show.  I doubt I’ve listened to the soundtrack as much as I’ve listened to Rent, but no two live performances of Hedwig are the same; it manages to capture the absolute joy of live theatre.

Video Game: Portal
Honorable Mention: Ico
The mark of a truly great game for me is the feeling of regret that I have when I realize that I will never again get to experience it for the first time.  Portal is a game where I would gladly watch someone else play it, just so I can vicariously experience it again for the first time.  It is a brilliantly designed puzzle game that just happens to be controlled as if it were a FPS.  It has a superb storyline and witty dialogue.  The companion cube and the end credits song are already iconic in gaming canon.  It’s hard to overstate my satisfaction.  Portal exceeded all of my already high expectations.

Ico is a different matter.  I played Ico when I was still just getting into games and it took me by complete surprise.  It was the first game I ever consumed over a weekend, playing it because I didn’t want to do anything else.  It’s probably the first game that showed me the emotional power that the medium was capable of.

Radio Show: This American Life
Honorable Mention: Wait Wait…Don’t Tell Me
It’s a smaller pool to pick from, as there aren’t all that many radio shows, but I’d be hard pressed to find any other 60-minute aural experience that beats This American Life.  The show manages to continually find stories that are interesting and thought-provoking and I look forward to hearing each week’s podcast when I go to work on Monday.  Wait Wait is a bit lighter, but it keeps me updated on major news, as well as being consistently good for a laugh.  I’m not a big podcast person, but these two shows have a permanent spot on my list.

Board Game: Settlers of Catan
Honorable Mentions: Power Grid, Category 5
Neither of these are really daring picks, but in the long run, I think I’d take Settlers over other games I’ve played.  It’s relatively easy to teach to new players, is a great gateway game for players who haven’t played many Eurogames before, and has a great balance between luck and skill involved.  The fact that it forces direct player interaction through trading is icing.  Power Grid and Category 5 are on opposite sides of Settlers; Power Grid is a bit more hardcore and Category 5 is a bit lighter.  I love the critical decision-making in Power Grid, especially as decisions in earlier phases can have large impacts in later phases.  And I love the tension in Category 5 as you attempt to read the minds of your fellow players just before you flip over your numbers.

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