Katie & Scott & Simon & Cecily.

Category: year26 (Page 49 of 92)

I posted an entry each day during my 26th year of life.

Day 173: LIY

Many skills in my life have been LIY – learn-it-yourself – and there’s a certain calmness and excitement about teaching yourself the basics in a new skill.

I went through a few Maya tutorials today to supplement myself with some 3D modeling skills that should help the team over the next year (and, I suppose, in the long run, forever).

It was nice.  Just reading through the Maya starters guide, making my first polygons, going through my first extrusions.  It’s like hiking an abandoned trail, seeing sights for the first time, with the knowledge and safety that an expert has already forged this path, lying flags along the best trail.

In some ways, I like it better than having the tour guide with me the whole time.  There’s no pressure to ask good questions, no expectations from the tour guide to keep up, and with a self-guided walk, the pace is entirely your own.

Also, picking up new computer programs and thinking in terms of numbers and mathematics is easier for me than picking up a language or a skill like a guitar.  Or perhaps it’s just because I enjoy it more, so I’m willing to devote more time each day to it?

Or perhaps it’s simply because I can go through a Maya tutorial at work for a day, while spouting random German phrases and having co-workers quiz me on German grammar would probably not go over as well.

Day 172: so much done

I did a lot today.

I ate a delightful German lunch in Alameda, visited a board game and video game store, defeated a titanic ant, beat up five policemen, and doomed the human race to a deadly pandemic.

I could use a nap. And some ice cream.

Day 170: shanghai east and funktastic gameplays

Two good things happened today:

Thing the first – a co-worker of mine introduced me to a small restaurant that I would have never seen or eaten at in San Mateo called Shanghai East.  It was a completely affordable and delicious lunch and someplace I’d like to visit again.

I’m not an expert on Chinese food in the area, and it’s always nice to find new places to get some Chinese food, especially if they have some Shanghainese menu options not available everywhere.

There’s a dim sum place within walking distance of our house, but we only go there occasionally because it’s often packed during weekends.

Thing the second – a different co-worker pointed me to the EarthBound Funktastic Gameplay, which is an event that happens yearly among the EarthBound fan community and started this evening.  During the 24-day “camp,” everyone in the community plays EarthBound (often for the nth time) while sharing their experiences, joys, and sorrows with others online.

It’s a great idea because it means that many people will be in the same rough place in a particular video game that you’re all collectively playing on your own.  There isn’t too much communal discussion about video games whilst in the middle of them.  Most discussion comes after you’ve finished the game or after different amounts of time with the game.

The EBFGP is not only a great way for fans to share something they love, but to go through a shared experience that is the closest a non-MMO game can come to all being in the same places doing the same things.

It echoes an idea I’ve tossed around my head for a while, which is having a “game club” that’s similar to a book club.  We’d all decide on a game to play, all play overnight to the same rough plot points, then meet up and discuss our thoughts on the game: where it was designed well/poorly, what we thought of the plot and characters, and where we’d like to see it go or what we expected in our next sessions.  It’d be a fun shared experience, as well as a learning opportunity as game designers.  The difficulty is finding a game that’s easily accessible to all of us and being able to divide such a game into appropriate chunks over a week or month.

Still, I think it has promise.

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