Katie & Scott & Simon & Cecily.

Author: Scott (Page 80 of 104)

Day 82: for the lulz

How did we get here? How did we get to the point where the phrase “for the lulz” means something that most of my readership may actually understand without having to look it up on Urban Dictionary?

It’s been a long strange path from Abraham Lincoln’s first smiley to the widespread use and acceptance of LOL in online chats to the smaller-spread and begrudging use of LOL in actual speech to the somewhat wider spread of the reach of the words (phrases?) “lolz” and “rofl” – the second pronounced like waffle with an r for the uninitiated.

I’m not sure when it became OK for people to say Internet chat acronyms, but I think it has happened for our generation. It’s not frowned upon as much as it was perhaps only five years ago, and it can often be used as a way to subtlely differentiate between true laughter and a kind of snarkier that’s-not-really-funny laughter.

Sidebar: I just saw six adults dance ballet in mouse costumes.

I’m not saying that I’m against using Internet speak in our vernacular. I used to think that it was a crude way to use our language, but it’s really a different form of expression. It’s a way of bonding with people who have spent as much time online as you have. It’s an inside joke for an entire generation. It’s, even, in some senses, a tiny form of rebellion against those strict rules of the language you were taught in school.

So the next time someone actually says OMG or FTW instead the actual words (saving no actual time, as the phrases contain the same amount of syllables either way), don’t roll your eyes at them. Embrace it. Ask if you can has a cheezburger.

Day 80: this is bad news for pay realms

281 I first learned about Free Realms from this Penny Arcade webcomic, which kind of describes my first giddy reaction to it as well.  I opened an account as a bit of a joke, though – a chance to quickly look at a free-to-play kid-targeted MMO and see how they generate interest and revenue in such a model.

Then, this morning, I played Free Realms for over two hours.  Why?  How did it engage me for so long?  Why do I still have a desire to get online and take my Level 4 Chef traipsing through Sanctuary, looking for new recipes?

First off, Free Realms is not a quickly thrown together product.  The production values are quite high, the graphics are good, and the art direction is clear.  The game is supposed to look safe and kid-friendly, but the environments are fleshed out and the characters look about as good as most MMOs.

Additionally, there’s a lot of content before you even have to hand over a cent.  The world of Free Realms is large enough, and if the team supports the game as time goes on, there’s no reason that the world can’t get bigger in the upcoming year.

Free Realms feels like a rather odd cross between World of Warcraft and Cooking Mama, a weird combination of the core mechanics of a hardcore MMO with the casual components of minigame collections.

Is it something that I would ever pay for?  Unlikely.  I can’t imagine parting with actual money in order to get access to more jobs, or in order to purchase a virtual cat for my character.  But I can certainly see myself playing Free Realms more over the next few weeks.

And just like Puzzle Pirates, I can certainly imagine players finding a community, fostering friendships, and being weaker in their inhibitions.  After all, $5 a month is a small price to pay (considering what other MMOs charge) in order to fully experience the game that the developers designed.

In the meantime, if you jump onto Server 1 on Free Realms, keep your eye out for Zoe Frigidbandit.

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