Katie & Scott & Simon & Cecily.

Author: Scott (Page 78 of 104)

Day 90: games i like vs games i’m supposed to like

There’s a certain type of video game that you’re supposed to like.  It’s the game that has a big marketing budget, gets great preview articles, and scores above 90 on Metacritic with dozens of reviews.

It’s the game that wins Game of the Year awards from a variety of websites and magazines.  It’s the rare game that people you know actually preorder.  You know the type: games like GTA IV, Fallout 3, LittleBigPlanet, Bioshock, Super Mario Galaxy.  The games that mainstream press fawn over.

But…do I actually like those games?  I’ve played all of the games on the list above, and I wouldn’t necessarily list any of them as my favorite games.  Is it because they have so much expectation baggaged with them?  Is it because games that fall into this paradigm end up being somewhat formulaic?  In other words, do only certain types of games become media darlings?

Then, there are the games that I actually really like.  I’m pretty that list is different for every person.  Those games rely so much on the circumstances of discovery and the experience you had the first time you played them that it’s hard to imagine one conclusive list.  Factor in people’s individual tastes and the spread of possible favorite games grows larger.

Of course, most games that I like are on certain lists of games that I’m supposed to like.  Portal, Ico, Meteos – they all got decent reviews and a good amount of press.  It’s less confusing to understand that games I thoroughly enjoy are also well-reviewed critical successes.

But why are certain really well-reviewed blockbuster games so disappointing?  How can I dislike a game that has a 98 Metacritic?  This is where game reviewing fails, in my eyes.  What reviewers are collectively telling me with a 98 Metacritic game is this: if you don’t enjoy this game, there’s something wrong with your tastes.

That can’t be true.  Certain games are just not for certain people, but it’s hard to make that judgment when something receives such widespread praise.  People who don’t enjoy urban open world violent games aren’t going to be converted by GTA IV.  Dislike large-scale RPGs with lots of resource management?  The thematic pull of Fallout 3 isn’t going to change your mind.

And it makes it even harder to disagree publicly.  I can state that I didn’t really get into GTA IV (that it felt like every other GTA game I’d ever played, to be perfectly frank) and that I find the amount of world in Fallout 3 overwhelming but the actual gameplay underwhelming.  But the reviews aren’t there to back me up, and that’s a scary place to be.  I must the outlier, right?  The one person in a thousand that would think such garbage.

Maybe.  But I don’t think that’s true.  I think there’s more of us out here for each well-reviewed game than you might think.  Maybe it’s the way that certain games get reviewed that’s actually broken, and not us.

Day 89: the jug is up

The past few days, I’ve been juggling more.  At work, I’ll have to build our game periodically throughout the day and it takes a good 5-10 minutes to do so.  With the abundance of jugglers in the design pit, it’s a good place to practice, trade some tips, and wait for our builds.  I wouldn’t be surprised if we started passing soon.

It’s like returning to an old friend that you’ve missed.  Realizing, once again, that a solid Mills Mess pattern is so satisfying and comfortable that you never want to stop.

I noticed today that two of my juggling balls were starting to show serious wear and tear.  The outside of one side of the two beanbags had started to crack and I’m sure that continued use would eventually result in an unpleasant explosion of whatever magical bean is inside.

Thus, for the first time in a long while, I looked up juggling supplies.  I looked at getting three more beanbags, to replace and supplement my current collection.  Each individual beanbag costs a little under $10, which is arguably a lot for a small beanbag, but about average for a decent juggling beanbag.  Slightly smaller ones are slightly cheaper and there’s a large variation on ball styles and materials.  I like beanbags because they don’t bounce or roll, and I like the solid feeling they have when they land in your hand.

Regardless, I had a sudden moment of adultness, when I realized that spending $30 on replacement beanbags was nothing nowadays.  Sure, it’s still a bit of a luxury to spend any money on juggling supplies, but it wasn’t extravagant.

Compare that to when I first bought (or rather, was bought) the original 5 juggling beanbags that currently sit near my computer at work.  I was still just a kid – well, maybe a teenager – but those five beanbags felt like a kingly present.  It’s a sense of financial and gift-giving wonder that’s harder to realize once you start managing your own finances.

Anyway, I don’t really have a point.  Maybe I wish I was still naive and felt wonder and awe at spending $10 on a fancy beanbag to throw in the air.  Maybe I’m happy that I know that I can spend $30 on juggling supplies without worrying about becoming insolvent.  Maybe more people should juggle.

I’ll be in New York later this month for a friend’s wedding and it just so happens that the Dube Juggling shop is located in downtown New York.  I just may pay them a visit.  I just may.

Day 88: muttertag

Happy mother’s day to all the mom’s out there!

For the rest of you ladies, what are you waiting for? Have a baby already.

For all you guys, what are you waiting for? Have a sex change operation and adopt a baby already.

Day 87: there’s a zombie on my lawn

How does PopCap do it?  Like the Pixar of casual gaming, they manage to churn out hit after hit, even when expectations are unbelievably high.  I managed to score a free copy of Plants vs. Zombies (thanks, Jay is Games twitter account!) and have played through about the first three chapters or so.

The gameplay in PvZ isn’t revolutionary or ground-breaking.  If you’ve played flash tower defense games, the main idea is similar.  But damn if PopCap didn’t polish it until it shined.  The art is the usual whimsical PopCap style and the entire thing is highly addictive.  The game has an unlock/reward structure that drives the player to want to play just one more level, with new items being revealed at the end of the previous level.

What’s more, the marketing campaign, from a consumer point of view, was executed perfectly.  A terrific and funny music video was my first contact with the game and I saw it after I had finished playing a Bejeweled Facebook game.  And…it worked.  It made me interested in the game before it came out.  I even considered preordering it on Steam – something I’m not sure I’ve ever considered for a casual game before.

Even with the higher expectations that all this marketing gave me, I was not disappointed.  The Internet seems to agree: Metacritic currently has it at 89.

So, how does PopCap do it?  Simple: they create fun, polished games and come up with creative and interesting marketing.  Plus, they’ve created enough good casual games that they’ve become the brand to beat when it comes to satisfying downloadable casual game experiences.

Maybe not that simple then.  Or quite simple, but just very difficult to pull off.

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