{"id":101,"date":"2009-02-16T09:22:34","date_gmt":"2009-02-16T17:22:34","guid":{"rendered":"http:\/\/www.scott-n-katie.com\/blog\/?p=101"},"modified":"2009-02-16T09:22:34","modified_gmt":"2009-02-16T17:22:34","slug":"day-5-what-i-do-at-work-part-1","status":"publish","type":"post","link":"http:\/\/www.scott-n-katie.com\/blog\/?p=101","title":{"rendered":"Day 5: what i do at work (part 1)"},"content":{"rendered":"<p>I do not get President\u2019s day off, so I\u2019ll be working today.&#160; I worked a bit yesterday too, because our deadlines are getting close and there\u2019s still much to do.&#160; I don\u2019t mind going overtime when I have to, if it means making a better game in the end, and despite the somewhat cyclical nature of stressful times, I really like my job.<\/p>\n<p>But what do I really do?&#160; Ask me when we first meet and I\u2019ll tell you that I\u2019m a \u201cproducer on the Sims 3\u201d \u2013 but what does that really mean?&#160; If you\u2019re not in the game industry, it won\u2019t be immediately clear and almost 2 years into the job, I\u2019m still doing my best to put into words the actual responsibilities and day-to-day tasks I do.<\/p>\n<p>In general, what is a producer?&#160; A producer is\u2026someone who makes sure stuff gets done?&#160; Someone who attempts to keep in mind the big picture and overall quality of the product?&#160; Someone who tells people what to do?&#160; Someone who produces?<\/p>\n<p>Those are all somewhat general and stereotypical answers that I\u2019ve either spouted at one time or another or head other people say.&#160; Like most generalizations, they\u2019re not entirely accurate but tell a bit of the story.<\/p>\n<p>For me, the best thing I can compare it to is directing a show in college.&#160; A producer is a bit like a director, but (at my level, at least) with less power.&#160; As a producer, you often get to see all the pieces of the puzzle that everyone else is making so you can ensure that they all fit together nicely.&#160; Although very little of what I actually do (in a labor sense) ends up in the final game \u2013 much like when the curtain rises, the audience doesn\u2019t see any of my work directly \u2013 a producer has a lasting and large influence of the overall way that a game is presented.<\/p>\n<p>For example, let\u2019s say you fire up a game for the first time and are presented with a menu screen.&#160; You start a new game and get a short tutorial.&#160; No, I didn\u2019t make any of the art assets for that menu or tutorial, nor did I do the coding to make them behave like they do.&#160; But a producer (probably in conjunction with a designer) ensured that the tutorial played well and taught you what you needed to know in the right amount of time.&#160; We probably considered how the main menu would affect the flow of the start of the game.&#160; We take the feedback from focus tests, the marketing department, and other members on the team and try to turn it into coherent and specific changes that improve the game.<\/p>\n<p>In summary, a producer must \u2013 while working on bugs and spreadsheets and a bunch of little tasks \u2013 always keep their eye on the main goal: making the player happy while retaining the original intentions of the design of the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I do not get President\u2019s day off, so I\u2019ll be working today.&#160; I worked a bit yesterday too, because our deadlines are getting close and there\u2019s still much to do.&#160; I don\u2019t mind going overtime when I have to, if it means making a better game in the end, and despite the somewhat cyclical nature [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[18,22,23],"class_list":["post-101","post","type-post","status-publish","format-standard","hentry","category-year26","tag-job","tag-producer","tag-sims","post-preview"],"_links":{"self":[{"href":"http:\/\/www.scott-n-katie.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.scott-n-katie.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.scott-n-katie.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.scott-n-katie.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.scott-n-katie.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=101"}],"version-history":[{"count":0,"href":"http:\/\/www.scott-n-katie.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/101\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.scott-n-katie.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=101"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.scott-n-katie.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=101"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.scott-n-katie.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}